R/trial_audio_keyboard_response.R
trial_audio_keyboard_response.Rd
The trial_audio_keyboard_response
function is used to play
an audio stimulus and collect a response using a key press.
trial_audio_keyboard_response( stimulus, choices = respond_any_key(), prompt = NULL, trial_ends_after_audio = FALSE, trial_duration = NULL, response_ends_trial = TRUE, post_trial_gap = 0, on_finish = NULL, on_load = NULL, data = NULL )
stimulus | Path to the audio file to be played |
---|---|
choices | A character vector of keycodes (either numeric values or the characters themselves). Alternatively, respond_any_key() and respond_no_key() can be used |
prompt | A string (may contain HTML) that will be displayed below the stimulus, intended as a reminder about the actions to take (e.g., which key to press). |
trial_ends_after_audio | Does the trial end after the audio finishes playing? (default = FALSE) |
trial_duration | How long to wait for a response before ending trial in milliseconds. If NULL, the trial will wait indefinitely. If no response is made before the deadline is reached, the response will be recorded as NULL. |
response_ends_trial | If TRUE, then the trial will end when a response is made (or the trial_duration expires). If FALSE, the trial continues until the deadline expires. |
post_trial_gap | The gap in milliseconds between the current trial and the next trial. If NULL, there will be no gap. |
on_finish | A javascript callback function to execute when the trial finishes |
on_load | A javascript callback function to execute when the trial begins, before any loading has occurred |
data | An object containing additional data to store for the trial |
Functions with a trial_
prefix always return a "trial" object.
A trial object is simply a list containing the input arguments, with
NULL
elements removed. Logical values in the input (TRUE
and
FALSE
) are transformed to character vectors "true"
and "false"
and are specified to be objects of class "json", ensuring that they will be
written to file as the javascript logicals, true
and false
.
The trial_audio_keyboard_response
function belongs to the "stimulus-response"
family of trials, all of which display a stimulus of a particular type (image,
audio, video or HTML) and collect responses using a particular mechanism
(button, keyboard or slider).
It plays audio files and records responses generated with a key press.
If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.
For this kind of trial, participants can make a response by pressing a key,
and the choices
argument is used to control which keys will register
a valid response. The default value choices = respond_any_key()
is to allow the participant to press any key to register their response.
Alternatively it is possible to set choices = respond_no_key()
,
which prevents all keys from registering a response: this can be useful if
the trial is designed to run for a fixed duration, regardless of what the
participant presses.
In many situations it is preferable to require the participant to respond
using specific keys (e.g., for a binary choice tasks, it may be desirable to
require participants to press F for one response or J for the other). This
can be achieved in two ways. One possibility is to use a character vector
as input (e.g., choices = c("f","j")
). The other is to use the
numeric code that specifies the desired key in javascript, which in this
case would be choices = c(70, 74)
. To make it a little easier to
work with numeric codes, the jaysire package includes the
keycode()
function to make it easier to convert from one format
to the other.
The trial can end when the subject responds (response_ends_trial = TRUE
),
when the audio file has finished playing (trial_ends_after_audio = TRUE
),
or if the subject has failed to respond within a fixed length of time (specified
using the trial_duration
argument).
Like all functions in the trial_
family it contains four additional
arguments:
The post_trial_gap
argument is a numeric value specifying the
length of the pause between the current trial ending and the next one
beginning. This parameter overrides any default values defined using the
build_experiment
function, and a blank screen is displayed
during this gap period.
The on_load
and on_finish
arguments can be used to
specify javascript functions that will execute before the trial begins or
after it ends. The javascript code can be written manually and inserted *as*
javascript by using the insert_javascript
function. However,
the fn_
family of functions supplies a variety of functions that may
be useful in many cases.
The data
argument can be used to insert custom data values into
the jsPsych data storage for this trial
When this function is called from R it returns the trial object that will
later be inserted into the experiment when build_experiment
is called. However, when the trial runs as part of the experiment it returns
values that are recorded in the jsPsych data store and eventually form part
of the data set for the experiment.
The data recorded by this trial is as follows:
The rt
value is the response time in milliseconds taken for the
user to make a response. The time is measured from when the stimulus first
appears on the screen until the response.
The key_press
variable is the numeric javascript key code
corresponding to the response.
In addition, it records default variables that are recorded by all trials:
trial_type
is a string that records the name of the plugin used to run the trial.
trial_index
is a number that records the index of the current trial across the whole experiment.
time_elapsed
counts the number of milliseconds since the start of the experiment when the trial ended.
internal_node_id
is a string identifier for the current "node" in the timeline.
Within the "stimulus-response" family of trials, there are four types of
stimuli (image, audio, video and HTML) and three types of response options
(button, keyboard, slider). The corresponding functions are
trial_image_button_response
,
trial_image_keyboard_response
,
trial_image_slider_response
,
trial_audio_button_response
,
trial_audio_keyboard_response
,
trial_audio_slider_response
,
trial_video_button_response
,
trial_video_keyboard_response
,
trial_video_slider_response
,
trial_html_button_response
,
trial_html_keyboard_response
and
trial_html_slider_response
.